BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//CETL - ECPv6.15.13.1//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:CETL
X-ORIGINAL-URL:https://devcetl.westernu.edu
X-WR-CALDESC:Events for CETL
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20180311T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20181104T090000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20190310T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20191103T090000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20200308T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20201101T090000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20210314T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20211107T090000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20200305T120000
DTEND;TZID=America/Los_Angeles:20200305T130000
DTSTAMP:20261031T203206
CREATED:20200225T220220Z
LAST-MODIFIED:20200225T220220Z
UID:24261-1583409600-1583413200@devcetl.westernu.edu
SUMMARY:Lightning Decision Jam: A Workshop to improve student experience
DESCRIPTION:As faculty do you think there are better ways to increase your students engagement and consequently increase their grades? As staff do you believe there are optimal ways to improve the student experience? Bring your dilemma and together by using the latest problem solving  processes such as Design Thinking\, Gamestorming and User Experience design\, we will challenge assumptions and redefine problems in an attempt to identify alternative strategies and solutions. \n  \nWhat is? \nDesign Thinking is a systematic process of thinking which empowers even the most traditional thinker to develop new\, innovative solutions to the problem at hand. Everybody can be creative by following this process – it’s human-centered creativity with purpose. \nGamestorming is a set of practices for facilitating innovation. A facilitator leads a group towards some goal by way of a game\, a structured activity that provides scope for thinking freely\, even playfully. \nUser Experience Design is the process of manipulating user behavior through usability\, usefulness\, and desirability provided in the interaction with a product. \n  \n  \n 
URL:https://devcetl.westernu.edu/event/lightning-decision-jam-a-workshop-to-improve-student-experience-3/
LOCATION:Bartlett Theatre HPC\, 701 E. 2nd Street\, Pomona\, CA\, United States
CATEGORIES:Gamification
ATTACH;FMTTYPE=image/jpeg:https://devcetl.westernu.edu/wp-content/uploads/2020/01/1493b.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20200219T120000
DTEND;TZID=America/Los_Angeles:20200219T130000
DTSTAMP:20261031T203206
CREATED:20200131T173149Z
LAST-MODIFIED:20200131T174134Z
UID:22517-1582113600-1582117200@devcetl.westernu.edu
SUMMARY:How to use gamification strategies to increase students engagement: Session 1
DESCRIPTION:Learning Objectives: \nPart 1  (February) \n– Learn why Gamification can be a useful strategy to increase students engagement (Presentation\, videos\, discussion). \n– Identify and employ gamification techniques and tools (Deck of lenses – The Art of Game Design). \n– Apply these tools in a gamifying contest (Challenge – How to increase classroom engagement).
URL:https://devcetl.westernu.edu/event/how-to-use-gamification-strategies-to-increase-students-engagement-session-1/
LOCATION:HEC Classroom A – HEC Building\, 701 E. 2nd Street\, Pomona\, CA\, United States
CATEGORIES:Gamification
ATTACH;FMTTYPE=image/jpeg:https://devcetl.westernu.edu/wp-content/uploads/2020/01/1493b.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20200219T120000
DTEND;TZID=America/Los_Angeles:20200219T130000
DTSTAMP:20261031T203206
CREATED:20200131T173149Z
LAST-MODIFIED:20200131T173149Z
UID:23712-1582113600-1582117200@devcetl.westernu.edu
SUMMARY:How to use gamification strategies to increase students engagement: Session 1
DESCRIPTION:Learning Objectives: \nPart 1  (February) \n– Learn why Gamification can be a useful strategy to increase students engagement (Presentation\, videos\, discussion). \n– Identify and employ gamification techniques and tools (Deck of lenses – The Art of Game Design). \n– Apply these tools in a gamifying contest (Challenge – How to increase classroom engagement).
URL:https://devcetl.westernu.edu/event/how-to-use-gamification-strategies-to-increase-students-engagement-session-1-2/
LOCATION:HEC Classroom A – HEC Building\, 701 E. 2nd Street\, Pomona\, CA\, United States
CATEGORIES:Gamification
ATTACH;FMTTYPE=image/jpeg:https://devcetl.westernu.edu/wp-content/uploads/2020/01/1493b.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20200219T120000
DTEND;TZID=America/Los_Angeles:20200219T130000
DTSTAMP:20261031T203206
CREATED:20200131T173149Z
LAST-MODIFIED:20200131T173149Z
UID:24252-1582113600-1582117200@devcetl.westernu.edu
SUMMARY:How to use gamification strategies to increase students engagement: Session 1
DESCRIPTION:Learning Objectives: \nPart 1  (February) \n– Learn why Gamification can be a useful strategy to increase students engagement (Presentation\, videos\, discussion). \n– Identify and employ gamification techniques and tools (Deck of lenses – The Art of Game Design). \n– Apply these tools in a gamifying contest (Challenge – How to increase classroom engagement).
URL:https://devcetl.westernu.edu/event/how-to-use-gamification-strategies-to-increase-students-engagement-session-1-3/
LOCATION:HEC Classroom A – HEC Building\, 701 E. 2nd Street\, Pomona\, CA\, United States
CATEGORIES:Gamification
ATTACH;FMTTYPE=image/jpeg:https://devcetl.westernu.edu/wp-content/uploads/2020/01/1493b.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20191121T120000
DTEND;TZID=America/Los_Angeles:20191121T130000
DTSTAMP:20261031T203206
CREATED:20191025T183438Z
LAST-MODIFIED:20191025T183438Z
UID:22163-1574337600-1574341200@devcetl.westernu.edu
SUMMARY:Designing better learning experiences using Gamification elements
DESCRIPTION:Gamification is the concept of applying game-design elements (e.g. point scoring\, competition\, rewards) to drive game-like behavior in non-game settings to make them more fun and engaging. Already video games aimed at teaching medical education are making their ways into schools. These games do not replace lectures; instead they reinforce the curriculum in a way that is both interactive and entertaining. \n \nIn a recent report\, medical students report significantly higher rates of burnout when compared to age-matched fellow college graduates. Too often medical students lose their motivation because of emotional exhaustion\, depersonalization and a diminished sense of personal accomplishment. Medical students should no longer see their education as a challenge to overcome. They should see it as a game that can be won.\n\n\nby Abigail Cline at Medical College of Georgia\n\n \nIn this training you will learn about:\n \nWhat is Gamification and the “Flow” theory?\n \nWhat are the gaming elements that make games so engaging? \n \nHow to design better learning experiences using gaming elements to drive students engagement?
URL:https://devcetl.westernu.edu/event/designing-better-learning-experiences-using-gamification-elements/
LOCATION:HEC Classroom E
CATEGORIES:Gamification,Technology in Classroom
ATTACH;FMTTYPE=image/jpeg:https://devcetl.westernu.edu/wp-content/uploads/2019/10/587a.jpg
END:VEVENT
END:VCALENDAR