• Gagné’s 9 Events of Instruction- Online Edition

    Zoom

    In this session we will review learning theorist Robert Gangé’s “Nine Events of Instruction,” which is a well-known framework for instruction. These nine events are known to work well for lesson planning and for designing learning events. After reviewing Gagné’s framework, we will go a step further and discuss ways we can use his nine events to create effective online learning for students. We will end the session by sharing tips and tricks to making online learning fun and…

  • Webinar – How to Help Your Students Succeed in Their Online Courses (Contact North | Contact Nord Webinars)

    Online

      This practical and interactive webinar is designed to prepare faculty to help their students succeed in their online courses, including how to: • Ensure your students have the equipment and devices they need to be effective online learners. • Promote effective time and “project” management to help them stay on track. • Encourage them…

  • Microlearning and Lesson Design

    Zoom

    This session will provide an overview of Microlearning and how to implement it in eLearning. We will walk through the benefits of microlearning and look at how microlearning fits into lesson design. We will also review a few innovative options for course design.  Session Objectives:  Define and describe microlearning.  Provide methods for implementing microlearning within learning events.  Review innovative…

  • Based on Bandersnatch: Designing a “Choose Your Own Adventure” eLearning Module

    Zoom

    Emmy award winning Black Mirror: Bandersnatch was Netflix’s first interactive movie that allowed the viewer to choose the movie’s storyline.  Like the popular Choose Your Own Adventure books from the 1970’s, Bandersnatch created multiple paths within the storyline based on the choices selected by the viewer. The question became, can we create an eLearning module…

  • 3 EdTech Tools: Jamboard, ThingLink, Padlet

    Zoom

    Have you been looking for a few new educational tools that can be used in the classroom? Look no further because this session will show you three, fun tools that can be easily included in your lessons.  This session will introduce you to Padlet and Jamboard—two educational tools that can be used for student collaboration and engagement. You will also learn about ThingLink—a software that provides ways to augment images…

  • Canvas Studio Training

    Zoom

    This Canvas Studio presentation will cover how students and instructors can upload, create, edit, manage, share and discuss audio and video files. Existing files can be used or new ones can be created with Studio's capture and editing tools.

  • There’s an App for That!

    Zoom

    What is the adult dosage for sumatriptan? Do you need a listing of the treatment options for blepharitis? All of these can be answered using mobile apps provided by the Pumerantz Library. Objectives Identify library supplied mobile apps Determine which is the best to use in a given situation Know which are synchronous and asynchronous

  • Webinar: How to Create Active and Engaging Learning Experiences with Zoom Breakout Rooms

    Contact North | Contact Nord Webinars

    Zoom’s breakout rooms provide a unique opportunity to learn to create active and engaging learning experiences for students. Join Contact North | Contact Nord’s Research Associate, Dr. Ron Owston, who describes how educators can: • Move beyond holding ineffective, unstructured breakout room discussions • Create distinctive breakout room roles for students to promote active participation…

  • Custom eBook Publishing in Minutes

    Zoom

    Give students a new way to read online by adding your personally developed eBook to your online course content. Interactive eBooks can be easily embedded in your Elentra or Canvas learning management system. With a digital page-flipping sound and page swiping features, students can flip through your eBook with the same ease as a traditional…

  • Zack and the Extraordinary Neuro Escape Room

    Zoom

    Gamification, or the use of learning design coupled with game mechanics and logic, has been shown to be an engaging and useful strategy in the classroom. An escape room is just one example of gamification, and has been utilized across health profession students to promote collaboration and problem-solving. Through virtual experiential learning and team collaboration…