• Designing better learning experiences using Gamification elements

    HEC Classroom E

    Gamification is the concept of applying game-design elements (e.g. point scoring, competition, rewards) to drive game-like behavior in non-game settings to make them more fun and engaging. Already video games aimed at teaching medical education are making their ways into schools. These games do not replace lectures; instead they reinforce the curriculum in a way…

  • Becoming Your Own Instructional Designer – Facilitated Workshop

    Daumier Conference Room Daumier Building, Pomona, CA, United States

    One overarching goal for an instructional designer is to create a perfect match between modality, content, student learning, and faculty experience and expectations.  In this workshop we will view a Magna Publications video led by Krys Ziska Strange, a curriculum and learning innovation designer for the Office of Digital Learning at the University of Arizona.  …

  • Mayer’s Multimedia Learning Theory

    Zoom

    This session will cover Mayer’s 12 Principles of Multimedia Learning and how they related to creating engaging and effective presentations. These principles can also be used not just in PowerPoint presentations, but eLearning modules and online lessons.   Learning Objectives: List and describe the 12 Principles Explain how the principles relate to online learning Explain how the…

  • Creating Visual Content Designs Customized to Your Needs Using Canva

    Zoom

    “Canva is a graphic design platform, used to create social media graphics, presentations, posters, documents and other visual content.” The course will discuss how to use Canva and will show examples of visual content that can be created using the platform and in addition interactions and discussions on creating customs content.

  • Get to know OSCQR—The Course Evaluation Rubric

    Zoom

    Created by a team of educators from SUNY (The State University of New York), the OSCQR rubric is used as a customizable tool for online quality course review. From the SUNY website, the OSCQR rubric is described as “unique and differs from other online course quality rubrics in several ways. It is not restricted to mature…

  • A More Inclusive ADDIE Model

    Zoom

    All learners should have a safe, productive and inclusive space to learn regardless of race, sex, gender, religion, physical limitations. The importance of diversity, equity and inclusion (DEI) is important and can be applied to courses using the ADDIE model. The ADDIE Model is  a well-known instructional design framework. Applying DEI to course design can…

  • Research Posters: Turning Drab into Fab

    Zoom

    We've seen them...we've made them...and we've walked right past them...Research Posters.   The purpose of a research poster is to visually represent the general overview, data, and most relevant findings of a research project. When preparing to design your poster you've likely taken your thoughtful research or well-drafted manuscript and you've widdled it down to…

  • Creating Your Own Infographics

    Zoom

    Let's make data pretty! This CETL Session is all about Infographics. Simply put, an infographic is a visual representation of information. By combining elements of text, images, charts, or diagrams, an infographic is an effective tool to present data and explain complex issues in a way that can quickly lead to insight and better understanding.…

  • Webinar – How to Reach (Almost) All Learners with Universal Design for Learning

    Online

    As technology-mediated learning becomes part of the new normal across college and university curricula, it’s important to interact with students in a way that supports their continued learning, shows compassion and flexibility for varied circumstances, and fits within existing time and prep demands. This webinar shares low-effort “do-them-right-now” design techniques that reduce student anxiety and…

  • Webinar | Level Up: Gamifying an Asynchronous Course on Designing Games for Learning through Modeling, Authenticity, and Learner Autonomy

    Online

    While the success of digital games in education continues to validate the improvement to motivation, engagement and social influence (Groening & Binnewies, 2019; Lopez & Tucker, 2019), the impact for asynchronous adult education remains ambiguous. In a substantial course redesign, we attempted to address notable aspects of gamification within a course that teaches how to…