• Research Inspired Game App Development

    Compatriots Hall HSC 450 E. Pomona Mall St., Pomona, CA, United States

    Have you ever had a research idea and want to incorporate a game in your research? Our University IT team are here to help you develop one! In this course you will learn about how a game app was developed through a research project. From identifying the concepts of a game to allocate resources, designing…

  • Research Inspired Game App Development

    Compatriots Hall HSC 450 E. Pomona Mall St., Pomona, CA, United States

    Have you ever had a research idea and want to incorporate a game in your research? Our University IT team are here to help you develop one! In this course you will learn about how a game app was developed through a research project. From identifying the concepts of a game to allocate resources, designing…

  • Zack and the Extraordinary Neuro Escape Room

    Zoom

    Gamification, or the use of learning design coupled with game mechanics and logic, has been shown to be an engaging and useful strategy in the classroom. An escape room is just one example of gamification, and has been utilized across health profession students to promote collaboration and problem-solving. Through virtual experiential learning and team collaboration…

  • Serious Games in training Health Care professionals

    Zoom

    Could or should medical education be more fun? Is the faculty’s responsibility to manage students engagement? Did you design your course with engagement in mind?  Would you try unorthodox ways to increase retention and help students pass exams? Come and find out what are some different ways to convey your knowledge and help students learn.…

  • Webinar | Level Up: Gamifying an Asynchronous Course on Designing Games for Learning through Modeling, Authenticity, and Learner Autonomy

    Online

    While the success of digital games in education continues to validate the improvement to motivation, engagement and social influence (Groening & Binnewies, 2019; Lopez & Tucker, 2019), the impact for asynchronous adult education remains ambiguous. In a substantial course redesign, we attempted to address notable aspects of gamification within a course that teaches how to…