• Designing better learning experiences using Gamification elements

    HEC Classroom E

    Gamification is the concept of applying game-design elements (e.g. point scoring, competition, rewards) to drive game-like behavior in non-game settings to make them more fun and engaging. Already video games aimed at teaching medical education are making their ways into schools. These games do not replace lectures; instead they reinforce the curriculum in a way…

  • Webinar | Level Up: Gamifying an Asynchronous Course on Designing Games for Learning through Modeling, Authenticity, and Learner Autonomy

    Online

    While the success of digital games in education continues to validate the improvement to motivation, engagement and social influence (Groening & Binnewies, 2019; Lopez & Tucker, 2019), the impact for asynchronous adult education remains ambiguous. In a substantial course redesign, we attempted to address notable aspects of gamification within a course that teaches how to…