• Creating Educational Apps – WesternU case studies “Hubbee” and “Exam Sim”

    Bartlett Theatre HPC 701 E. 2nd Street, Pomona, CA, United States

    This presentation will cover two upcoming WesternU phone apps that are aiming to improve learning outcomes in the classroom. Come learn about these apps, how they were made, and how to work with the 3D Edtech Team make your own.    Presented by:     Sunami Chun and Garrett Reuscher   | Instructional Technology and Distributed Learning  

  • Webinar – Key Considerations for VR Implementations for Student Learning

    Bartlett Theatre HPC 701 E. 2nd Street, Pomona, CA, United States

    Virtual reality (VR) has been around for decades. Like any emerging technology, it has moved through a cycle. Early in the cycle, people had unrealistic expectations about its potential, and they became disappointed by its ability to solve everyday problems.  But now virtual reality is gaining momentum. As of the Gartner Hype Cycle for Emerging Technologies 2018…

  • Top Hat 101

    Bartlett Theatre HPC 701 E. 2nd Street, Pomona, CA, United States

    Want to leverage technology to increase the interactivity in your classroom? Learn how the Top Hat platform motivates students to engage with course content, participate in class and ultimately master your material. With licenses active at seven colleges on campus, you may already have the access you need to run discussions in your classroom, assign…

  • EdTech: Three-4-Thursday (on Wednesday)

    Compatriots Hall HSC 450 E. Pomona Mall St., Pomona, CA, United States

      This month’s three technologies to add to your creative toolbox, include: ThingLink FlipGrid QR Codes This reoccurring CETL Session will introduce you to three new technologies each month. The presenter will review the technology with the attendees and share examples of how this technology can: be utilized within the classroom or to enhance online…

  • PLATform: Personalized Learning Analytics Tool for formative assessment.

    Bartlett Theatre HPC 701 E. 2nd Street, Pomona, CA, United States

    In this course you will learn about an app developed by CETL and Associate professor from the Pharmacy College Bradley Andresen that mimics a multiple-choice exam and provides the user with detailed analytics to direct studying and improving exam performance.   1 – Attendees will experience PLATform in a fun atmosphere to glean how it…

  • How to use gamification strategies to increase students engagement: Session 1

    HEC Classroom A - HEC Building 701 E. 2nd Street, Pomona, CA, United States

    Learning Objectives: Part 1  (February) - Learn why Gamification can be a useful strategy to increase students engagement (Presentation, videos, discussion). - Identify and employ gamification techniques and tools (Deck of lenses – The Art of Game Design). - Apply these tools in a gamifying contest (Challenge – How to increase classroom engagement).

  • How to use gamification strategies to increase students engagement: Session 1

    HEC Classroom A - HEC Building 701 E. 2nd Street, Pomona, CA, United States

    Learning Objectives: Part 1  (February) - Learn why Gamification can be a useful strategy to increase students engagement (Presentation, videos, discussion). - Identify and employ gamification techniques and tools (Deck of lenses – The Art of Game Design). - Apply these tools in a gamifying contest (Challenge – How to increase classroom engagement).

  • How to use gamification strategies to increase students engagement: Session 1

    HEC Classroom A - HEC Building 701 E. 2nd Street, Pomona, CA, United States

    Learning Objectives: Part 1  (February) - Learn why Gamification can be a useful strategy to increase students engagement (Presentation, videos, discussion). - Identify and employ gamification techniques and tools (Deck of lenses – The Art of Game Design). - Apply these tools in a gamifying contest (Challenge – How to increase classroom engagement).

  • 7 Things You Should Know About the Digital Divide

    Zoom

    lThe Digital Divide is the access to and the hardware of online resources and tools that students will use. This divide became more prominent during the COVID-19 pandemic and remote learning. This session is based on The 7 Things You Should Know About… series from the EDUCAUSE Learning Initiative (ELI) which provides a quick and…

  • Artificial Intelligence: Expanding the impact and access of healthcare worldwide

    Since 1957 the idea of artificial intelligence (AI) has moved from myth to reality, and as we progress into the future, AI will increase its stronghold in our society. While the advances of this technology are exciting to some, others are fearful. A recent study found that nearly 69% of college graduates believe AI could…